A 3D modelled Ulex europaeus plant for use in a larger project. Modelled, procedurally textured, and redered in Blender.
The final hero build of a gorse plant for use in a larger project. Its a combination of particle systems and manually placed instances.
Stage one of the design was creating a range of simple flowers for the gorse.
Stage two was assembling single elements into branches, and creating a dead/dying colour variant.
Stage three was single plant stems for use in the background of the larger project that the gorse was modelled for.