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Procedural Cycad Bark

A procedural cycad bark shader built in Blender 2.81. With the update to Blender's nodes (notably the voronoi node), I decided to test building a material that I would usually tackle in Substance Designer. The mesh displacement is material microdisplacement using Blender's adaptive subsurf modifier. Cycles rendered in Blender.

The compiled master shader. Three variations of a procedural shader mixed into one master shader, with customizeable parameters.

The compiled master shader. Three variations of a procedural shader mixed into one master shader, with customizeable parameters.

The first group layer. Three instances of the main cycad bark shader and the mix parameters.

The first group layer. Three instances of the main cycad bark shader and the mix parameters.

Inside the cycad bark shader.

Inside the cycad bark shader.